ENIB 2022 - groupe A : Memory Game

De Les Fabriques du Ponant
Révision datée du 14 janvier 2022 à 15:48 par Titouan (discussion | contributions) (Le code)
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photo de l'équipe

Photoenib2018.jpg

Que fait ce projet ?

Ce projet est un Simon avec 4 leds et 4 boutons poussoirs.

Prototype.png
Memory Game.jpg

Liste des composants

  • 4 leds de différentes couleurs
  • 4 boutons poussoirs
  • 4 resistances de 10 K ohm
  • 1 carte arduino uno
  • 1 carte labdec
  • 1 haut parleur piezo
  • des câbles
  • 1 boite de glace chocolat menthe

Le code

Code réalisé en grande partie par James Cameron, 2020 // / // // Pin Definitions : // Pin D1 - LED 1 (-) // Pin D2 - LED 2 (-) // Pin D3- LED 3 (-) // Pin D4 - LED 4 (-) // Pin D5 - Button 1 (+) // Pin D6 - Button 2 (+) // Pin D7 - Button 3 (+) // Pin D0 - Button 4 (+) // Pin D8 - Speaker (+)


const int speaker = D8; // défini la branche à laquelle vous connectez le haut parleur

//*****************************************

int LENGTH = 400; 

int notes[4] = {100, 350, 600, 850}; // Valeurs des 4 notes jouées

int gamepattern[20]; 

int difficulty = 1; // dificulté de base du jeu

//*****************************************


void setup() {
  pinMode(D1, OUTPUT);
  pinMode(D2, OUTPUT); // Set up LED PINS
  pinMode(D3, OUTPUT);
  pinMode(D4, OUTPUT);
 

  pinMode(D6, INPUT); // Set up button pins
  pinMode(D7, INPUT);
  pinMode(D5, INPUT);
  pinMode(D0, INPUT);
  
  Serial.begin(9600); // Enable serial output so we can debug using the serial reader in the Arduino IDE
 
  }

void loop() {
  //setPins(); // Set the LED and Button pins HIGH
  
  //generate_game(); // Was used for testing a single-game mode before main menu was implimented
  //testButtons(); // Used to test buttons without playing the game
  main_menu();
}

void main_menu()
{
  digitalWrite(D1,LOW);
  digitalWrite(D2,LOW);
  digitalWrite(D3,LOW);
  digitalWrite(D4,LOW);

  digitalWrite(D7,HIGH);
  digitalWrite(D6,HIGH);
  digitalWrite(D5,HIGH);
  digitalWrite(D0,HIGH);
  while (1 == 1)
  {
    if (digitalRead(D6) == LOW)
    {
      difficulty = 1;
      generate_game();

      play_game();
    }
    if (digitalRead(D7) == LOW)
    {
      difficulty = 2;
      generate_game();
      play_game();
    }
    if (digitalRead(D5) == LOW)
    {
      difficulty = 3;
      generate_game();
      play_game();
    }
    if (digitalRead(D0) == LOW)
    {
      difficulty = 4;
      generate_game();
      play_game();
    }
  }
}



void play_game() 
{

  int roundCount = 0;
  int playerTurn = 1;
  bool buttonPress = false;
  int currentNote;
  int userInput = 0;
  bool loss = false;
  play_note(1, 100);
  play_note(2, 100);
  play_note(3, 100);
  play_note(4, 100);
  delay(1000);
  for (int currentRound=1; (currentRound - 1)<=(difficulty * 5); currentRound++) // Number of rounds to play
    {
      roundCount += 1;
      playerTurn = 1;
      buttonPress = false;
      userInput = 0;
      for (int j = 1; j != currentRound; j++)
      {
        play_note(gamepattern[j - 1], LENGTH); // Play current round note(s)
      }
      while (playerTurn < currentRound) {
        currentNote = gamepattern[playerTurn - 1];
        Serial.println(currentNote);
        while (buttonPress == false) {
           if (digitalRead(D6) == LOW) // Button 1 Pressed
           {
             buttonPress = true;
             userInput = 1;
           }
           if (digitalRead(D7) == LOW) // Button 2 Pressed
           {
             buttonPress = true;
             
             userInput = 2;
           }
           if (digitalRead(D5) == LOW) // Button 3 Pressed
           {
             buttonPress = true;
             userInput = 3;
           }
           if (digitalRead(D0) == LOW) // Button 4 Pressed
           {
             buttonPress = true;
             userInput = 4;
           }
           if (buttonPress == true) // A button was Pressed
           {
             play_note(userInput, LENGTH); // Play the note pushed
             if (currentNote == userInput) // You pushed the right one!
             {
               playerTurn++;
             }
             else // You pushed the wrong one! :(
             {
               game_over(false);
             }
          }
            
    }
    buttonPress = false;
   }
  }
  if (loss == false){
    Serial.println("You Win!");
    game_over(true);
  }
 }
    


void generate_game() {
  randomSeed(analogRead(D8));
  for (int i=0; i<(difficulty * 5); i++) // For each level of difficulty, add 5 more turns to the game
  {
    gamepattern[i] = random(1, 5);

  }
}

void play_note(int index, int notespeed) {
  digitalWrite(index + 1, HIGH);
  tone(speaker, notes[ index - 1 ], notespeed);
  if (index==2){
      digitalWrite(D3,HIGH);
  }
  delay(notespeed * 2);
  digitalWrite(index + 1, LOW);
    if (index==2){
      digitalWrite(D3,LOW                         );
  }

}

void game_over(bool win) {
  if (win) {
    Serial.println("You Win!");
     for (int i = 0; i < 10; i++){
      play_note(1, 50);
      play_note(2, 50);
      play_note(3, 50);
      play_note(4, 50);
    }
  }
  
  else {
    Serial.println("You Lose!");
    for (int i = 0; i < 6; i++){
      play_note(4, 100);
      play_note(3, 100);
      play_note(2, 100);
      play_note(1, 100);
    }
  }
  Serial.println("Game over");
  main_menu();
}

void testButtons() // Created this function to test buttons without having to run the entire game
{
  while (1 == 1){
    if (digitalRead(D6) == LOW)
    {
      Serial.println("Button 1 Pressed");
      play_note(1, LENGTH);
    }
    if (digitalRead(D7) == LOW)
    {
      Serial.println("Button 2 Pressed");
      play_note(2, LENGTH);
    }
    if (digitalRead(D5) == LOW) 
    {
      Serial.println("Button 3 Pressed");
      play_note(3, LENGTH);
    }
    if (digitalRead(D0) == LOW)
    {
      Serial.println("Button 4 Pressed");
      play_note(4, LENGTH);
    }
  }
}

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