HL 21 Le cube : Différence entre versions

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==Le Cube==
 
==Le Cube==
  
 
+
<br>
 
+
'''Sources d’inspiration :'''
Sources d’inspiration :
 
  
 
https://www.instructables.com/Concrete-LED-Light-Cube/
 
https://www.instructables.com/Concrete-LED-Light-Cube/
Ligne 13 : Ligne 12 :
 
https://www.instructables.com/Awesome-led-cube/
 
https://www.instructables.com/Awesome-led-cube/
  
 
+
https://www.teachmemicro.com/1-3-i2c-oled-arduino-esp8266-tutorial/
  
  

Version du 7 décembre 2021 à 16:15

HP 21 lumière : Le cube

Le Cube


Sources d’inspiration :

https://www.instructables.com/Concrete-LED-Light-Cube/

https://www.instructables.com/LED-Cube-Light/

https://www.instructables.com/Awesome-led-cube/

https://www.teachmemicro.com/1-3-i2c-oled-arduino-esp8266-tutorial/


Participants : Yann, Patrick, Pierre, Olivier

Sur un idée de Yann, nous partons sur l’idée d’un cube qui va aider les enfants à prendre connaissance du rythme de la journée tel qu’il est fixé par les adultes.

L’idée est de fournir des repères aux enfants en toute autonomie.

En fonction des temps de la journée le cube éclairera d’une certaine couleur.

Les temps de la journée sont :

   • Accueil arrivée
   • Rangement 
   • Activité
   • Rangement rassemblement
   • Repas 
   • Temps sieste
   • Activité
   • Goûter
   • Accueil départ

Liste de matériel :

  • feuille de calque
  • led patate
  • interrupteur
  • wemos
  • led rgb
  • batterie 18650
  • shield batterie
  • clock shield
  • ecran
  • bois picto

to do interface web


Le code pour interfacer l'oled 1.30"ICC.

Il est nécessaire d'ajouter les fichiers images au code.

L'exemple de l'image sieste est reproduite ci-après.

/**
    Rework par 071V13R au HP 21 @Fab à Brest
   
   The MIT License (MIT)

   Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
   Copyright (c) 2018 by Fabrice Weinberg

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:

   The above copyright notice and this permission notice shall be included in all
   copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   SOFTWARE.

   ThingPulse invests considerable time and money to develop these open source libraries.
   Please support us by buying our products (and not the clones) from
   https://thingpulse.com

   Tuto pour le wemos : https://www.teachmemicro.com/1-3-i2c-oled-arduino-esp8266-tutorial/
   attention inverser SDA / SDK

*/

// Include the correct display library

// For a connection via I2C using the Arduino Wire include:
#include <Wire.h>               // Only needed for Arduino 1.6.5 and earlier
#include"SH1106.h" // WEMOS

// Logo icone image
#include "sieste.h"
#include "activite.h"
#include "arrivee.h"
#include "gouter.h"
#include "repas.h"
#include "depart.h"
#include "rangement.h"


// Initialize the OLED display using Arduino Wire:
SH1106 display(0x3C,D1,D2); //WEMOS attenion inversion branchement par rapport au tuto

void setup() {
  Serial.begin(115200);
  Serial.println();

  // Initialising the UI will init the display too.
  display.init();
  //display.flipScreenVertically();
  Serial.print ("Fin du setup");

}

void loop() {
  
  // clear the display
  
  display.clear();
    
// routine de lancement 

// affichage de "Bonjour"
  display.setTextAlignment(TEXT_ALIGN_LEFT);
  display.setFont(ArialMT_Plain_16);
  display.drawString(0, 0, "Bonjour");
  display.display();
  delay (1000);
  display.clear();

// affichage de "la journée commence bien avec le Cube"
  display.setFont(ArialMT_Plain_10);
  display.setTextAlignment(TEXT_ALIGN_LEFT);
  display.drawStringMaxWidth(0, 0, 128,"La journée commence bien avec le Cube." );
  display.display();
  delay (1000);
  display.clear();

// affichage de "c'est parti"
  display.setFont(ArialMT_Plain_10);
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(64, 22, "C'est parti.");
  display.display();
  delay (1000);
  display.clear();

// phase d'accueil

for (int t=0; t<100; t++)
{
  display.drawXbm(45,0, arrivee_width, arrivee_height, arrivee_bits);
  display.drawProgressBar(5, 50, 120, 10, t);
  int progress = t;
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(65, 32, String(progress) + "%");
  display.display();
  delay (25);
  display.clear();
}

// phase rangement rassemblement

for (int t=0; t<100; t++)
{
  display.drawXbm(48,0, rangement_width, rangement_height, rangement_bits);
  display.drawProgressBar(5, 50, 120, 10, t);
  int progress = t;
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(65, 32, String(progress) + "%");
  display.display();
  delay (25);
  display.clear();
}

// phase d activité

for (int t=0; t<100; t++)
{
  display.drawXbm(50,0, activite_width, activite_height, activite_bits);
  display.drawProgressBar(5, 50, 120, 10, t);
  int progress = t;
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(65, 32, String(progress) + "%");
  display.display();
  delay (25);
  display.clear();
}

// phase rangement rassemblement

for (int t=0; t<100; t++)
{
  display.drawXbm(48,0, rangement_width, rangement_height, rangement_bits);
  display.drawProgressBar(5, 50, 120, 10, t);
  int progress = t;
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(65, 32, String(progress) + "%");
  display.display();
  delay (25);
  display.clear();
}

// phase de repas

for (int t=0; t<100; t++)
{
  display.drawXbm(50,0, repas_width, repas_height, repas_bits);
  display.drawProgressBar(5, 50, 120, 10, t);
  int progress = t;
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(65, 32, String(progress) + "%");
  display.display();
  delay (25);
  display.clear();
}

// phase rangement rassemblement

for (int t=0; t<100; t++)
{
  display.drawXbm(48,0, rangement_width, rangement_height, rangement_bits);
  display.drawProgressBar(5, 50, 120, 10, t);
  int progress = t;
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(65, 32, String(progress) + "%");
  display.display();
  delay (25);
  display.clear();
}

// phase de sieste

for (int t=0; t<100; t++)
{
  display.drawXbm(45,0, sieste_width, sieste_height, sieste_bits);
  display.drawProgressBar(5, 50, 120, 10, t);
  int progress = t;
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(65, 32, String(progress) + "%");
  display.display();
  delay (25);
  display.clear();
}

// phase rangement rassemblement

for (int t=0; t<100; t++)
{
  display.drawXbm(48,0, rangement_width, rangement_height, rangement_bits);
  display.drawProgressBar(5, 50, 120, 10, t);
  int progress = t;
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(65, 32, String(progress) + "%");
  display.display();
  delay (25);
  display.clear();
}

// phase de gouter

for (int t=0; t<100; t++)
{
  display.drawXbm(45,0, gouter_width, gouter_height, gouter_bits);
  display.drawProgressBar(5, 50, 120, 10, t);
  int progress = t;
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(65, 32, String(progress) + "%");
  display.display();
  delay (25);
  display.clear();
}

// phase d activité

for (int t=0; t<100; t++)
{
  display.drawXbm(50,0, activite_width, activite_height, activite_bits);
  display.drawProgressBar(5, 50, 120, 10, t);
  int progress = t;
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(65, 32, String(progress) + "%");
  display.display();
  delay (25);
  display.clear();
}

// phase de depart

for (int t=0; t<100; t++)
{
  display.drawXbm(35,0, depart_width, depart_height, depart_bits);
  display.drawProgressBar(5, 50, 120, 10, t);
  int progress = t;
  display.setTextAlignment(TEXT_ALIGN_CENTER);
  display.drawString(65, 32, String(progress) + "%");
  display.display();
  delay (25);
  display.clear();
}
}

le fichier image de la sieste cf http://www.wikidebrouillard.org/wiki/Convertir_une_image_en_format_xbm

#define sieste_width 41
#define sieste_height 32
static unsigned char sieste_bits[] = {
   0x00, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x00, 0x80, 0xff, 0x03, 0x00, 0x00,
   0x00, 0xe0, 0xff, 0x0f, 0x00, 0x00, 0x00, 0xf0, 0xff, 0x3f, 0x00, 0x00,
   0x00, 0x30, 0x04, 0x30, 0x00, 0x00, 0x00, 0x38, 0x04, 0x30, 0x00, 0x00,
   0x00, 0x78, 0x8c, 0x30, 0x00, 0x00, 0x00, 0x38, 0xc6, 0x38, 0x00, 0x00,
   0x00, 0x38, 0x04, 0x30, 0x00, 0x00, 0x00, 0x30, 0x04, 0x30, 0x00, 0x00,
   0x00, 0xe0, 0xff, 0x1f, 0x00, 0x00, 0x00, 0xe0, 0xff, 0x0f, 0x00, 0x00,
   0x00, 0xe0, 0xff, 0x07, 0x00, 0x00, 0x00, 0x60, 0xfe, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00,
   0xfc, 0x03, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xc7, 0xff, 0xff, 0x7f, 0x00,
   0xfc, 0xe7, 0xff, 0xff, 0xff, 0x00, 0xfc, 0xe7, 0xff, 0xff, 0xff, 0x01,
   0xfc, 0xe7, 0xff, 0xff, 0xff, 0x01, 0x00, 0xc0, 0xff, 0xff, 0xff, 0x01,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01,
   0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01,
   0xfe, 0xff, 0xff, 0xff, 0xff, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x7f, 0x00 };


Les images

tableau lowtech
icon activité
icon gouter
icon arrivee
icon depart
icon repas
icon arrivee]icon rangement/rassemblement
icon sieste