ENIB 2022 - groupe A : The Fastest : Différence entre versions
(→Liste des composants) |
(→Code) |
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Ligne 18 : | Ligne 18 : | ||
==Code== | ==Code== | ||
<pre> | <pre> | ||
− | + | #include <Wire.h> | |
+ | #include "rgb_lcd.h" | ||
+ | #include "pitches.h" | ||
+ | |||
+ | rgb_lcd lcd; | ||
+ | |||
+ | const int colorR = 255; | ||
+ | const int colorG = 0; | ||
+ | const int colorB = 0; | ||
+ | |||
+ | const byte COLOR_BLACK = 0b000; | ||
+ | const byte COLOR_RED = 0b100; | ||
+ | const byte COLOR_GREEN = 0b010; | ||
+ | const byte COLOR_BLUE = 0b001; | ||
+ | const byte COLOR_MAGENTA = 0b101; | ||
+ | const byte COLOR_CYAN = 0b011; | ||
+ | const byte COLOR_YELLOW = 0b110; | ||
+ | const byte COLOR_WHITE = 0b111; | ||
+ | |||
+ | int buttonStateP1; | ||
+ | int buttonStateP2; | ||
+ | bool p1Done; | ||
+ | bool p2Done; | ||
+ | float startTime; | ||
+ | float winningTime; | ||
+ | float finalTimeP1; | ||
+ | float finalTimeP2; | ||
+ | float endTimeP1; | ||
+ | float endTimeP2; | ||
+ | int scoreP1 = 0; | ||
+ | int scoreP2 = 0; | ||
+ | int ranDelay; | ||
+ | |||
+ | /* Broches */ | ||
+ | const byte PIN_LED_R = 9; | ||
+ | const byte PIN_LED_G = 10; | ||
+ | const byte PIN_LED_B = 11; | ||
+ | const byte PIN_BUTTON_1 = 3; | ||
+ | const byte PIN_BUTTON_2 = 4; | ||
+ | const byte BUZZER = 8; | ||
+ | |||
+ | // notes in the melody: | ||
+ | int melody[] = { | ||
+ | NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4 | ||
+ | }; | ||
+ | |||
+ | // note durations: 4 = quarter note, 8 = eighth note, etc.: | ||
+ | int noteDurations[] = { | ||
+ | 4, 8, 8, 4, 4, 4, 4, 4 | ||
+ | }; | ||
+ | |||
+ | int songLength = sizeof(melody)/sizeof(melody[0]); | ||
+ | |||
+ | void setup() { | ||
+ | Serial.begin(9600); | ||
+ | lcd.begin(16, 2); | ||
+ | |||
+ | // Initialise les broches | ||
+ | pinMode(PIN_LED_R, OUTPUT); | ||
+ | pinMode(PIN_LED_G, OUTPUT); | ||
+ | pinMode(PIN_LED_B, OUTPUT); | ||
+ | displayColor(COLOR_BLACK); | ||
+ | |||
+ | pinMode(PIN_BUTTON_1, INPUT); | ||
+ | pinMode(PIN_BUTTON_2, INPUT); | ||
+ | |||
+ | pinMode(BUZZER, OUTPUT); | ||
+ | |||
+ | for (int thisNote = 0; thisNote < 8; thisNote++) { | ||
+ | int noteDuration = 1000 / noteDurations[thisNote]; | ||
+ | tone(8, melody[thisNote], noteDuration); | ||
+ | int pauseBetweenNotes = noteDuration * 1.30; | ||
+ | delay(pauseBetweenNotes); | ||
+ | noTone(8); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | void loop() { | ||
+ | lcd.setRGB(200,200,200); | ||
+ | lcd.clear(); | ||
+ | lcd.setCursor(0, 0); | ||
+ | lcd.print("Push the button"); | ||
+ | lcd.setCursor(0, 1); | ||
+ | lcd.print("to start game !"); | ||
+ | |||
+ | while ((digitalRead(PIN_BUTTON_2)== 0)&&(digitalRead(PIN_BUTTON_1)== 0)) { | ||
+ | } | ||
+ | lcd.clear(); | ||
+ | displayColorPWM(255,0,0); | ||
+ | lcd.setCursor(0, 0); | ||
+ | lcd.print("Get Ready!"); | ||
+ | delay(1500); | ||
+ | displayColorPWM(255, 90,0); | ||
+ | lcd.setCursor(0, 1); | ||
+ | lcd.print("Get Set!"); | ||
+ | delay(500); | ||
+ | ranDelay = random(2000, 5000); | ||
+ | delay(ranDelay); | ||
+ | Serial.println("Go!"); | ||
+ | |||
+ | startTime = millis(); | ||
+ | displayColor(COLOR_GREEN); | ||
+ | |||
+ | while(p1Done == false || p2Done == false){ | ||
+ | buttonStateP1 = digitalRead(PIN_BUTTON_1); | ||
+ | buttonStateP2 = digitalRead(PIN_BUTTON_2); | ||
+ | // Listen for Player 1 button to be pressed and set Player 1 as done. | ||
+ | if (buttonStateP1 == HIGH && p1Done == false) { | ||
+ | endTimeP1 = millis(); | ||
+ | p1Done = true; | ||
+ | } | ||
+ | // Listen for Player 2 button to be pressed and set Player 2 as done. | ||
+ | if (buttonStateP2 == HIGH && p2Done == false) { | ||
+ | endTimeP2 = millis(); | ||
+ | p2Done = true; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | displayColor(COLOR_BLACK); // Turn off the game LED | ||
+ | finalTimeP1 = (endTimeP1 - startTime); //Calculate how long it took Player to push their button | ||
+ | finalTimeP2 = (endTimeP2 - startTime); //Calculate how long it took Player to push their button | ||
+ | |||
+ | if (endTimeP1 < endTimeP2){ // Run if Player 1 won the round | ||
+ | lcd.setRGB(255,0,0); | ||
+ | winningTime = (endTimeP2 - startTime) - (endTimeP1 - startTime); | ||
+ | scoreP1 = scoreP1 + 1; | ||
+ | lcd.clear(); | ||
+ | lcd.setCursor(5,0); | ||
+ | lcd.print(scoreP1); | ||
+ | lcd.print(" - "); | ||
+ | lcd.print(scoreP2); | ||
+ | lcd.setCursor(0, 1); | ||
+ | lcd.print("P1 won by: "); | ||
+ | lcd.print(winningTime/1000); | ||
+ | delay(1000); | ||
+ | } | ||
+ | else{ | ||
+ | lcd.setRGB(0, 0, 255); | ||
+ | winningTime = (endTimeP1 - startTime) - (endTimeP2 - startTime); | ||
+ | scoreP2 = scoreP2 + 1; | ||
+ | lcd.clear(); | ||
+ | lcd.setCursor(5,0); | ||
+ | lcd.print(scoreP1); | ||
+ | lcd.print(" - "); | ||
+ | lcd.print(scoreP2); | ||
+ | lcd.setCursor(0,1); | ||
+ | lcd.print("P2 won by: "); | ||
+ | lcd.print(winningTime/1000); | ||
+ | delay(1000); | ||
+ | } | ||
+ | |||
+ | delay(3500); | ||
+ | |||
+ | // Reset all variables to restart the game | ||
+ | buttonStateP1 = 0; | ||
+ | buttonStateP2 = 0; | ||
+ | p1Done = false; | ||
+ | p2Done = false; | ||
+ | ranDelay = 0; | ||
+ | startTime = 0; | ||
+ | endTimeP1 = 0; | ||
+ | endTimeP2 = 0; | ||
+ | finalTimeP1 = 0; | ||
+ | finalTimeP2 = 0; | ||
+ | winningTime = 0; | ||
+ | delay(2000); | ||
+ | } | ||
+ | |||
+ | |||
+ | /** Affiche une couleur */ | ||
+ | void displayColor(byte color) { | ||
+ | digitalWrite(PIN_LED_R, !bitRead(color, 2)); | ||
+ | digitalWrite(PIN_LED_G, !bitRead(color, 1)); | ||
+ | digitalWrite(PIN_LED_B, !bitRead(color, 0)); | ||
+ | } | ||
+ | |||
+ | void displayColorPWM(int pwmRouge, int pwmVert, int pwmBleu) { // reçoit valeur 0-255 par couleur | ||
+ | |||
+ | analogWrite(PIN_LED_R, 255-pwmRouge); | ||
+ | analogWrite(PIN_LED_G, 255-pwmVert); | ||
+ | analogWrite(PIN_LED_B, 255-pwmBleu); | ||
+ | } | ||
</pre> | </pre> | ||
Version du 14 janvier 2022 à 14:50
photo de l'équipe
Que fait ce projet ?
Jeu de réflexe en 1 contre 1. Une led s'allume, il faut être le premier à appuyer sur son bouton !
Liste des composants
- Arduino (UNO/NANO)
- Afficheur LCD (GROVE RGB backlight)
- LED RGB
- Résistances 10k x2
- Résistances 220 x3
- Boutons poussoirs x2
- Bois
- Breadboard
Code
#include <Wire.h> #include "rgb_lcd.h" #include "pitches.h" rgb_lcd lcd; const int colorR = 255; const int colorG = 0; const int colorB = 0; const byte COLOR_BLACK = 0b000; const byte COLOR_RED = 0b100; const byte COLOR_GREEN = 0b010; const byte COLOR_BLUE = 0b001; const byte COLOR_MAGENTA = 0b101; const byte COLOR_CYAN = 0b011; const byte COLOR_YELLOW = 0b110; const byte COLOR_WHITE = 0b111; int buttonStateP1; int buttonStateP2; bool p1Done; bool p2Done; float startTime; float winningTime; float finalTimeP1; float finalTimeP2; float endTimeP1; float endTimeP2; int scoreP1 = 0; int scoreP2 = 0; int ranDelay; /* Broches */ const byte PIN_LED_R = 9; const byte PIN_LED_G = 10; const byte PIN_LED_B = 11; const byte PIN_BUTTON_1 = 3; const byte PIN_BUTTON_2 = 4; const byte BUZZER = 8; // notes in the melody: int melody[] = { NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4 }; // note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 4, 8, 8, 4, 4, 4, 4, 4 }; int songLength = sizeof(melody)/sizeof(melody[0]); void setup() { Serial.begin(9600); lcd.begin(16, 2); // Initialise les broches pinMode(PIN_LED_R, OUTPUT); pinMode(PIN_LED_G, OUTPUT); pinMode(PIN_LED_B, OUTPUT); displayColor(COLOR_BLACK); pinMode(PIN_BUTTON_1, INPUT); pinMode(PIN_BUTTON_2, INPUT); pinMode(BUZZER, OUTPUT); for (int thisNote = 0; thisNote < 8; thisNote++) { int noteDuration = 1000 / noteDurations[thisNote]; tone(8, melody[thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); noTone(8); } } void loop() { lcd.setRGB(200,200,200); lcd.clear(); lcd.setCursor(0, 0); lcd.print("Push the button"); lcd.setCursor(0, 1); lcd.print("to start game !"); while ((digitalRead(PIN_BUTTON_2)== 0)&&(digitalRead(PIN_BUTTON_1)== 0)) { } lcd.clear(); displayColorPWM(255,0,0); lcd.setCursor(0, 0); lcd.print("Get Ready!"); delay(1500); displayColorPWM(255, 90,0); lcd.setCursor(0, 1); lcd.print("Get Set!"); delay(500); ranDelay = random(2000, 5000); delay(ranDelay); Serial.println("Go!"); startTime = millis(); displayColor(COLOR_GREEN); while(p1Done == false || p2Done == false){ buttonStateP1 = digitalRead(PIN_BUTTON_1); buttonStateP2 = digitalRead(PIN_BUTTON_2); // Listen for Player 1 button to be pressed and set Player 1 as done. if (buttonStateP1 == HIGH && p1Done == false) { endTimeP1 = millis(); p1Done = true; } // Listen for Player 2 button to be pressed and set Player 2 as done. if (buttonStateP2 == HIGH && p2Done == false) { endTimeP2 = millis(); p2Done = true; } } displayColor(COLOR_BLACK); // Turn off the game LED finalTimeP1 = (endTimeP1 - startTime); //Calculate how long it took Player to push their button finalTimeP2 = (endTimeP2 - startTime); //Calculate how long it took Player to push their button if (endTimeP1 < endTimeP2){ // Run if Player 1 won the round lcd.setRGB(255,0,0); winningTime = (endTimeP2 - startTime) - (endTimeP1 - startTime); scoreP1 = scoreP1 + 1; lcd.clear(); lcd.setCursor(5,0); lcd.print(scoreP1); lcd.print(" - "); lcd.print(scoreP2); lcd.setCursor(0, 1); lcd.print("P1 won by: "); lcd.print(winningTime/1000); delay(1000); } else{ lcd.setRGB(0, 0, 255); winningTime = (endTimeP1 - startTime) - (endTimeP2 - startTime); scoreP2 = scoreP2 + 1; lcd.clear(); lcd.setCursor(5,0); lcd.print(scoreP1); lcd.print(" - "); lcd.print(scoreP2); lcd.setCursor(0,1); lcd.print("P2 won by: "); lcd.print(winningTime/1000); delay(1000); } delay(3500); // Reset all variables to restart the game buttonStateP1 = 0; buttonStateP2 = 0; p1Done = false; p2Done = false; ranDelay = 0; startTime = 0; endTimeP1 = 0; endTimeP2 = 0; finalTimeP1 = 0; finalTimeP2 = 0; winningTime = 0; delay(2000); } /** Affiche une couleur */ void displayColor(byte color) { digitalWrite(PIN_LED_R, !bitRead(color, 2)); digitalWrite(PIN_LED_G, !bitRead(color, 1)); digitalWrite(PIN_LED_B, !bitRead(color, 0)); } void displayColorPWM(int pwmRouge, int pwmVert, int pwmBleu) { // reçoit valeur 0-255 par couleur analogWrite(PIN_LED_R, 255-pwmRouge); analogWrite(PIN_LED_G, 255-pwmVert); analogWrite(PIN_LED_B, 255-pwmBleu); }