HL 21 Le cube : Différence entre versions
Ligne 3 : | Ligne 3 : | ||
==Le Cube== | ==Le Cube== | ||
− | + | <br> | |
− | + | '''Sources d’inspiration :''' | |
− | Sources d’inspiration : | ||
https://www.instructables.com/Concrete-LED-Light-Cube/ | https://www.instructables.com/Concrete-LED-Light-Cube/ | ||
Ligne 13 : | Ligne 12 : | ||
https://www.instructables.com/Awesome-led-cube/ | https://www.instructables.com/Awesome-led-cube/ | ||
− | + | https://www.teachmemicro.com/1-3-i2c-oled-arduino-esp8266-tutorial/ | |
Version du 7 décembre 2021 à 16:15
HP 21 lumière : Le cube
Le Cube
Sources d’inspiration :
https://www.instructables.com/Concrete-LED-Light-Cube/
https://www.instructables.com/LED-Cube-Light/
https://www.instructables.com/Awesome-led-cube/
https://www.teachmemicro.com/1-3-i2c-oled-arduino-esp8266-tutorial/
Participants : Yann, Patrick, Pierre, Olivier
Sur un idée de Yann, nous partons sur l’idée d’un cube qui va aider les enfants à prendre connaissance du rythme de la journée tel qu’il est fixé par les adultes.
L’idée est de fournir des repères aux enfants en toute autonomie.
En fonction des temps de la journée le cube éclairera d’une certaine couleur.
Les temps de la journée sont :
• Accueil arrivée • Rangement • Activité • Rangement rassemblement • Repas • Temps sieste • Activité • Goûter • Accueil départ
Liste de matériel :
- feuille de calque
- led patate
- interrupteur
- wemos
- led rgb
- batterie 18650
- shield batterie
- clock shield
- ecran
- bois picto
to do interface web
Le code pour interfacer l'oled 1.30"ICC.
Il est nécessaire d'ajouter les fichiers images au code.
L'exemple de l'image sieste est reproduite ci-après.
/** Rework par 071V13R au HP 21 @Fab à Brest The MIT License (MIT) Copyright (c) 2018 by ThingPulse, Daniel Eichhorn Copyright (c) 2018 by Fabrice Weinberg Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ThingPulse invests considerable time and money to develop these open source libraries. Please support us by buying our products (and not the clones) from https://thingpulse.com Tuto pour le wemos : https://www.teachmemicro.com/1-3-i2c-oled-arduino-esp8266-tutorial/ attention inverser SDA / SDK */ // Include the correct display library // For a connection via I2C using the Arduino Wire include: #include <Wire.h> // Only needed for Arduino 1.6.5 and earlier #include"SH1106.h" // WEMOS // Logo icone image #include "sieste.h" #include "activite.h" #include "arrivee.h" #include "gouter.h" #include "repas.h" #include "depart.h" #include "rangement.h" // Initialize the OLED display using Arduino Wire: SH1106 display(0x3C,D1,D2); //WEMOS attenion inversion branchement par rapport au tuto void setup() { Serial.begin(115200); Serial.println(); // Initialising the UI will init the display too. display.init(); //display.flipScreenVertically(); Serial.print ("Fin du setup"); } void loop() { // clear the display display.clear(); // routine de lancement // affichage de "Bonjour" display.setTextAlignment(TEXT_ALIGN_LEFT); display.setFont(ArialMT_Plain_16); display.drawString(0, 0, "Bonjour"); display.display(); delay (1000); display.clear(); // affichage de "la journée commence bien avec le Cube" display.setFont(ArialMT_Plain_10); display.setTextAlignment(TEXT_ALIGN_LEFT); display.drawStringMaxWidth(0, 0, 128,"La journée commence bien avec le Cube." ); display.display(); delay (1000); display.clear(); // affichage de "c'est parti" display.setFont(ArialMT_Plain_10); display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(64, 22, "C'est parti."); display.display(); delay (1000); display.clear(); // phase d'accueil for (int t=0; t<100; t++) { display.drawXbm(45,0, arrivee_width, arrivee_height, arrivee_bits); display.drawProgressBar(5, 50, 120, 10, t); int progress = t; display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(65, 32, String(progress) + "%"); display.display(); delay (25); display.clear(); } // phase rangement rassemblement for (int t=0; t<100; t++) { display.drawXbm(48,0, rangement_width, rangement_height, rangement_bits); display.drawProgressBar(5, 50, 120, 10, t); int progress = t; display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(65, 32, String(progress) + "%"); display.display(); delay (25); display.clear(); } // phase d activité for (int t=0; t<100; t++) { display.drawXbm(50,0, activite_width, activite_height, activite_bits); display.drawProgressBar(5, 50, 120, 10, t); int progress = t; display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(65, 32, String(progress) + "%"); display.display(); delay (25); display.clear(); } // phase rangement rassemblement for (int t=0; t<100; t++) { display.drawXbm(48,0, rangement_width, rangement_height, rangement_bits); display.drawProgressBar(5, 50, 120, 10, t); int progress = t; display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(65, 32, String(progress) + "%"); display.display(); delay (25); display.clear(); } // phase de repas for (int t=0; t<100; t++) { display.drawXbm(50,0, repas_width, repas_height, repas_bits); display.drawProgressBar(5, 50, 120, 10, t); int progress = t; display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(65, 32, String(progress) + "%"); display.display(); delay (25); display.clear(); } // phase rangement rassemblement for (int t=0; t<100; t++) { display.drawXbm(48,0, rangement_width, rangement_height, rangement_bits); display.drawProgressBar(5, 50, 120, 10, t); int progress = t; display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(65, 32, String(progress) + "%"); display.display(); delay (25); display.clear(); } // phase de sieste for (int t=0; t<100; t++) { display.drawXbm(45,0, sieste_width, sieste_height, sieste_bits); display.drawProgressBar(5, 50, 120, 10, t); int progress = t; display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(65, 32, String(progress) + "%"); display.display(); delay (25); display.clear(); } // phase rangement rassemblement for (int t=0; t<100; t++) { display.drawXbm(48,0, rangement_width, rangement_height, rangement_bits); display.drawProgressBar(5, 50, 120, 10, t); int progress = t; display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(65, 32, String(progress) + "%"); display.display(); delay (25); display.clear(); } // phase de gouter for (int t=0; t<100; t++) { display.drawXbm(45,0, gouter_width, gouter_height, gouter_bits); display.drawProgressBar(5, 50, 120, 10, t); int progress = t; display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(65, 32, String(progress) + "%"); display.display(); delay (25); display.clear(); } // phase d activité for (int t=0; t<100; t++) { display.drawXbm(50,0, activite_width, activite_height, activite_bits); display.drawProgressBar(5, 50, 120, 10, t); int progress = t; display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(65, 32, String(progress) + "%"); display.display(); delay (25); display.clear(); } // phase de depart for (int t=0; t<100; t++) { display.drawXbm(35,0, depart_width, depart_height, depart_bits); display.drawProgressBar(5, 50, 120, 10, t); int progress = t; display.setTextAlignment(TEXT_ALIGN_CENTER); display.drawString(65, 32, String(progress) + "%"); display.display(); delay (25); display.clear(); } }
le fichier image de la sieste cf http://www.wikidebrouillard.org/wiki/Convertir_une_image_en_format_xbm
#define sieste_width 41 #define sieste_height 32 static unsigned char sieste_bits[] = { 0x00, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x00, 0x80, 0xff, 0x03, 0x00, 0x00, 0x00, 0xe0, 0xff, 0x0f, 0x00, 0x00, 0x00, 0xf0, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x30, 0x04, 0x30, 0x00, 0x00, 0x00, 0x38, 0x04, 0x30, 0x00, 0x00, 0x00, 0x78, 0x8c, 0x30, 0x00, 0x00, 0x00, 0x38, 0xc6, 0x38, 0x00, 0x00, 0x00, 0x38, 0x04, 0x30, 0x00, 0x00, 0x00, 0x30, 0x04, 0x30, 0x00, 0x00, 0x00, 0xe0, 0xff, 0x1f, 0x00, 0x00, 0x00, 0xe0, 0xff, 0x0f, 0x00, 0x00, 0x00, 0xe0, 0xff, 0x07, 0x00, 0x00, 0x00, 0x60, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xc7, 0xff, 0xff, 0x7f, 0x00, 0xfc, 0xe7, 0xff, 0xff, 0xff, 0x00, 0xfc, 0xe7, 0xff, 0xff, 0xff, 0x01, 0xfc, 0xe7, 0xff, 0xff, 0xff, 0x01, 0x00, 0xc0, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x7f, 0x00 };